![]() ![]() In the tournament/career mode, the player must win a series of races in order to unlock vehicles and tracks. Gameplay Īlmost all of the games in the NFS series employ the same fundamental rules and similar mechanics: the player controls a race car in a variety of races, the goal being to win the race. Īs of 2021, Need for Speed: Carbon, Undercover, Shift, Shift 2: Unleashed and The Run are no longer available for purchase in any online stores, and their online servers were shuttered on August 31. In February 2020, Criterion regained oversight of the franchise. Ghost Games would develop Need for Speed Rivals, Need for Speed reboot, Need for Speed Payback, and Need for Speed Heat (2013-2019). At the time, 80% of Ghost Games' work force consisted of former Criterion Games employees. In August 2013, following the downsizing of Criterion Games, Swedish developer Ghost Games would become the main studio for the franchise and oversee future development. Ward wouldn't confirm that all Need for Speed games in the future would be developed entirely by Criterion, but he did say the studio would have "strong involvement" in them and would have control over which NFS titles would be released in the future. Īt E3 2012, Criterion Games vice president Alex Ward announced that random developers would no longer be developing NFS titles. The game introduced a social platform, titled Autolog, which allows players to track game progress, view leaderboards, share screenshots with friends, among other features. UK-based company Criterion Games would release Hot Pursuit in 2010. Later, Slightly Mad Studios was brought in, releasing Need for Speed: Shift in 2009, followed by a sequel, Shift 2: Unleashed, in 2011. ĮA Canada continued to develop and expand the Need for Speed franchise up to 2002, when another Vancouver-based developer, named Black Box Games, was acquired by EA and contracted to continue the series with Need for Speed: Hot Pursuit 2. The company capitalized on its experience in the domain by developing the Need for Speed series in late 1992. After the purchase, the company was renamed Electronic Arts (EA) Canada. Prior to Electronic Arts' purchase of the company in 1991, it had created popular racing games such as Stunts and Test Drive II: The Duel. The Need for Speed series was originally developed by Distinctive Software, a video game studio based in Vancouver, British Columbia, Canada. 3.2.8 Need for Speed: Millionaire (canceled).3.2.7 Need for Speed 10: TerrorFive (canceled).3.2.4 Need for Speed: Web Racing (2001).3.1.9 Need for Speed: Most Wanted (2005). ![]()
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