![]() ![]() +(0-9) to Area of Effect length Place into an item socket of the right colour to gain this skill. (50-88)% more Damage with Hits against Burning enemies Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Cast Speed 0.5% chance to Scorch Enemies +0.25 to Area of Effect length Deals (27-563) to (40-844) Fire Damage Radius: 30 Requires Level 12 Strikes enemies in front of you with a surge of flame. ![]() Some skills have irregular shapes, for example Flame Surge Flame Surge Spell, AoE, Fire have cone-shaped effects - effectively cut out of circles. ![]() +(0-6) to radius Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Stun Duration on enemiesĠ.5% increased Area of Effect 0.5% increased Attack Speed 3% increased Area of EffectĢ% reduced angle Deals (115-188)% of Base Attack Damageĭeals up to (40-49)% more Damage to closer targets Requires an Axe, Mace, Sceptre, Staff or Unarmed. The wave deals more damage to closer enemies. Radius: 35 Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. and Ground Slam Ground Slam Attack, AoE, Slam, MeleeĮffectiveness of Added Damage: (115-150)% (2-75) to (3-113) Added Attack Physical Damage When Dual Wielding, Deals 60% Damage from each Weapon combined Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0.5% increased Attack Speed +1 Life gained for each Enemy hit by your Attacks 2% increased Area of Effect while not Dual Wielding 5% chance to Destroy Corpses on Kill Deals (125-170)% of Base Attack Damage Radius: 20 The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Skills like Cleave Cleave Attack, AoE, Physical, MeleeĮffectiveness of Added Damage: (125-170)% ![]() +(0-4) to radius Place into an item socket of the right colour to gain this skill. (5-75) to (8-113) Added Attack Physical Damage Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0.5% increased Area of Effect 0.5% increased Attack Speed 0.1% chance to deal Triple Damage 1% increased Knockback Distance Deals (170-225)% of Base Attack Damage Radius: 26 Requires Level 12 Swings a two handed melee weapon in a circle, knocking back monsters around the character. and Sweep Sweep Attack, AoE, Physical, MeleeĮffectiveness of Added Damage: (170-225)% Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0.5% increased Area of Effect 1.5% increased Damage with Hits against Chilled Enemies 0.5% increased Cast Speed 0.5% increased Effect of Chill Deals (18-518) to (26-762) Cold DamageĬan expand from up to 2 Frostbolt ProjectilesĪdds (3-79) to (4-116) Cold Damage against Chilled EnemiesĢ0% less Area of Effect when Cast on Frostbolt If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. Radius: 30 Requires Level 12 A chilling circle of ice expands from the caster. , Ice Nova Ice Nova Spell, AoE, Cold, Nova (20-39)% increased Effect of Shock Place into an item socket of the right colour to gain this skill. Ring Shocks as if dealing 5% more Damage 1% increased Lightning Damage Deals (34-371) to (102-1114) Lightning Damage Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 2% increased Shock Duration on enemies Ring has 2% chance to Shock Each effect hits enemies caught in their area with Lightning Damage. Radius: 26 / 14 Requires Level 28 Casts a ring of Lightning around you, followed by a larger Lightning nova. The simplest examples are skills like Shock Nova Shock Nova Spell, AoE, Lightning, Nova
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